![]() ![]() Visiting traders will offer seeds as part of their trade goods. This method will expand your crop options to whatever is available, both on the surface and within underground caverns. While this doesn’t directly give you seeds, consuming the collected plants will. Using the forage command, you can tell dwarves to gather local plant life. If you have too many seeds, you can designate the seeds themselves to be used for cooking via the Kitchen tab of the Labor menu. So as long as you’re using the crops you grow, you’ll get more seeds. The only exception is for cooking things into prepared meals. Whenever your crop is consumed, whether brewing a plump helmet into booze, processing Pig Tail into thread or pressing Dimple Cap into dye, it will leave a seed behind. Seeds don’t go bad over time even if you don’t intend to grow them, it’s always good to have a few on hand. ![]()
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